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Description
  • Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence of toolkits supporting development of these projects, slowing down the progress in the field. Here, we present Pogamut 3, an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment of the Unreal Tournament 2004 videogame. Pogamut 3 is designed to support research as well as educational projects. The paper also briefly touches extensions of Pogamut 3; the ACT-R integration, the emotional model ALMA integration, support for control of avatars at the level of gestures, and a toolkit for developing educational scenarios concerning orientation in urban areas. These extensions make Pogamut 3 applicable beyond the domain of computer games.
  • Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence of toolkits supporting development of these projects, slowing down the progress in the field. Here, we present Pogamut 3, an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment of the Unreal Tournament 2004 videogame. Pogamut 3 is designed to support research as well as educational projects. The paper also briefly touches extensions of Pogamut 3; the ACT-R integration, the emotional model ALMA integration, support for control of avatars at the level of gestures, and a toolkit for developing educational scenarios concerning orientation in urban areas. These extensions make Pogamut 3 applicable beyond the domain of computer games. (en)
Title
  • Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
  • Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents (en)
skos:prefLabel
  • Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
  • Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents (en)
skos:notation
  • RIV/00216208:11320/09:00206365!RIV11-GA0-11320___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(1ET100300517), P(GD201/09/H057), Z(MSM0021620838)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 333915
http://linked.open...ai/riv/idVysledku
  • RIV/00216208:11320/09:00206365
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • Agents; Videogame; Their; Building; Developers; Assist; Pogamut (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [A1F499C8B655]
http://linked.open...v/mistoKonaniAkce
  • Německo
http://linked.open...i/riv/mistoVydani
  • Německo
http://linked.open...i/riv/nazevZdroje
  • Agents for Games and Simulations, Trends in Techniques, Concepts and Design
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Brom, Cyril
  • Gemrot, Jakub
  • Havlíček, Jan
  • Plch, Tomáš
  • Bída, Michal
  • Kadlec, Rudolf
  • Píbil, Radek
  • Štolba, Michal
  • Burkert, Ondřej
  • Vansa, Radim
  • Zemčák, Lukáš
  • Šimlovič, Juraj
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
http://linked.open...n/vavai/riv/zamer
number of pages
http://purl.org/ne...btex#hasPublisher
  • Springer-Verlag
https://schema.org/isbn
  • 978-3-642-11197-6
http://localhost/t...ganizacniJednotka
  • 11320
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