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Description
  • While computer game's cutscenes are predominantly used for a cinematic narrative development, in many computer games cutscenes might serve not only as a basic orientation hint about next level in a gaming environment but might play a role of an information system. This contribution will discuss the eventualities to understand cutscenes and their implementation in a gaming environment as a sort of an information system useful for the interpretation and reconfiguration performed by the player with the respect to the rapid prototyping for serious games. Further, will be briefly discussed the potential to author the cutscenes for a sample concept of a serious game (documentary computer games) in the rapid animated movie production tool Moviestorm.
  • While computer game's cutscenes are predominantly used for a cinematic narrative development, in many computer games cutscenes might serve not only as a basic orientation hint about next level in a gaming environment but might play a role of an information system. This contribution will discuss the eventualities to understand cutscenes and their implementation in a gaming environment as a sort of an information system useful for the interpretation and reconfiguration performed by the player with the respect to the rapid prototyping for serious games. Further, will be briefly discussed the potential to author the cutscenes for a sample concept of a serious game (documentary computer games) in the rapid animated movie production tool Moviestorm. (en)
Title
  • Cutscenes in Computer Games as an Information System
  • Cutscenes in Computer Games as an Information System (en)
skos:prefLabel
  • Cutscenes in Computer Games as an Information System
  • Cutscenes in Computer Games as an Information System (en)
skos:notation
  • RIV/00216208:11240/14:10281209!RIV15-MSM-11240___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • I
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 9476
http://linked.open...ai/riv/idVysledku
  • RIV/00216208:11240/14:10281209
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • Information System; Computer Games; Cutscenes (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [87C916152FF4]
http://linked.open...v/mistoKonaniAkce
  • Heraklion
http://linked.open...i/riv/mistoVydani
  • Heidelberg
http://linked.open...i/riv/nazevZdroje
  • Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Říha, Daniel
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
issn
  • 0302-9743
number of pages
http://bibframe.org/vocab/doi
  • 10.1007/978-3-319-07626-3_62
http://purl.org/ne...btex#hasPublisher
  • SPRINGER
https://schema.org/isbn
  • 978-3-319-07625-6
http://localhost/t...ganizacniJednotka
  • 11240
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