This paper presents the basic principles of methods for iso-surfaces rendering, the Marching cubes, the Marching tetrahedra and the Marching triangles algorithm. A new fast modification of the Marching triangles algorithm is demonstrated and compared with the other methods.
This paper presents the basic principles of methods for iso-surfaces rendering, the Marching cubes, the Marching tetrahedra and the Marching triangles algorithm. A new fast modification of the Marching triangles algorithm is demonstrated and compared with the other methods. (en)