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Description
  • The demo program realize progressive rendering of points of given model. Every point (with specific centre and normal vector in 3D space, size and material index) passes through the transformation and rendering pipeline. This can be divided into a number of partial steps:     - Transformation of points and normal vectors from 3D space into the 2D    - Selection of particular shape of the particle from the table and evaluation      of Phong shading model coefficients base on the normal vector direction    - Encoding shape, position and shading model coefficients of particle into the      instruction word    - Execute given instruction - evaluation of illumination and rendering of      particle into the frame buffer      Result of process described above is a scene containing well illuminated      model. This scene is shown in the window of operating system. Moreover, the      program can perform an animation. Then for each frame of such animatio
  • The demo program realize progressive rendering of points of given model. Every point (with specific centre and normal vector in 3D space, size and material index) passes through the transformation and rendering pipeline. This can be divided into a number of partial steps:     - Transformation of points and normal vectors from 3D space into the 2D    - Selection of particular shape of the particle from the table and evaluation      of Phong shading model coefficients base on the normal vector direction    - Encoding shape, position and shading model coefficients of particle into the      instruction word    - Execute given instruction - evaluation of illumination and rendering of      particle into the frame buffer      Result of process described above is a scene containing well illuminated      model. This scene is shown in the window of operating system. Moreover, the      program can perform an animation. Then for each frame of such animatio (en)
Title
  • Point Cloud Rendering System
  • Point Cloud Rendering System (en)
skos:prefLabel
  • Point Cloud Rendering System
  • Point Cloud Rendering System (en)
skos:notation
  • RIV/00216305:26230/10:PR25245!RIV11-MSM-26230___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(LC06008)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 279543
http://linked.open...ai/riv/idVysledku
  • RIV/00216305:26230/10:PR25245
http://linked.open...terniIdentifikace
  • PointCloudRenderingSystem
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • Particles, Point cloud, Phongs shading model, Hardware acceleration (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [ECE843D9FA7E]
http://linked.open...okalizaceVysledku
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...echnickeParametry
  • Demonstrační program je implementován v jazyce C++ s využitím knihovny OpenCV pro zobrazování vykreslovaných scén (včetně následné animace) a vytváření jednoduchého multiplatformního uživatelského rozhraní. Vstupem programu je
http://linked.open...iv/tvurceVysledku
  • Herout, Adam
  • Maršík, Lukáš
  • Zemčík, Pavel
http://linked.open...avai/riv/vlastnik
http://linked.open...itiJinymSubjektem
http://localhost/t...ganizacniJednotka
  • 26230
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