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Description
| - Tento článek představuje nový algoritmus pro rasterizaci kruhových elementů 3D scény, které jsou promítány na stínítko monitoru jako elipsy. Představovaný algoritmus - vhodný pro hardwarovou akceleraci - je založen na filtru Screen-Space Elliptical Weighted Average (EWA), který slibuje vysokou kvalitu zobrazení 3D scén, podporu průhledných objektů ve scéně, antialising výsledného obrazu a textur, atd.<br> <br> This paper presents a novel algorithm for rasterization of circular scene elements projected aas ellipses, suitable for hardware acceleration of point-based scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc. (cs)
- This paper presents a novel algorithm for rasterization of circular scene elements projected as ellipses, suitable for hardware acceleration of point-based scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc.
- This paper presents a novel algorithm for rasterization of circular scene elements projected as ellipses, suitable for hardware acceleration of point-based scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc. (en)
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Title
| - Hardware Implementation of EWA
- Hardware Implementation of EWA (en)
- Hardwarová implementace filtru EWA (cs)
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skos:prefLabel
| - Hardware Implementation of EWA
- Hardware Implementation of EWA (en)
- Hardwarová implementace filtru EWA (cs)
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skos:notation
| - RIV/00216305:26230/04:PU49233!RIV06-AV0-26230___
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http://linked.open.../vavai/riv/strany
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http://linked.open...avai/riv/aktivita
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http://linked.open...avai/riv/aktivity
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http://linked.open...vai/riv/dodaniDat
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http://linked.open...aciTvurceVysledku
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http://linked.open.../riv/druhVysledku
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http://linked.open...iv/duvernostUdaju
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http://linked.open...titaPredkladatele
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http://linked.open...dnocenehoVysledku
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http://linked.open...ai/riv/idVysledku
| - RIV/00216305:26230/04:PU49233
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http://linked.open...riv/jazykVysledku
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http://linked.open.../riv/klicovaSlova
| - Rendering Systems, Point-Based Graphics, Hardware Acceleration, Surfels (en)
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http://linked.open.../riv/klicoveSlovo
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http://linked.open...ontrolniKodProRIV
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http://linked.open...v/mistoKonaniAkce
| - ul. Koszykowa 86, 02-008 Warsaw
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http://linked.open...i/riv/mistoVydani
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http://linked.open...i/riv/nazevZdroje
| - Computer Vision and Graphics
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http://linked.open...in/vavai/riv/obor
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http://linked.open...ichTvurcuVysledku
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http://linked.open...cetTvurcuVysledku
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http://linked.open...vavai/riv/projekt
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http://linked.open...UplatneniVysledku
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http://linked.open...iv/tvurceVysledku
| - Herout, Adam
- Zemčík, Pavel
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http://linked.open...vavai/riv/typAkce
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http://linked.open.../riv/zahajeniAkce
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number of pages
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http://purl.org/ne...btex#hasPublisher
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https://schema.org/isbn
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http://localhost/t...ganizacniJednotka
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